Since this gives all of your lightsaber attacks +2 damage, it essentially takes the place of four points of strength for lightsaber specialists. This might also be a good time to use some of those hyper stimulants you've probably been hoarding. It'll take around 15 detonators, though, which will probably be more than you've come across in the entire game, unless you've been buying them, so you will still probably have to engage in at least some saber combat. Write something about yourself. For best results, try to use this feat with a weapon that already has a critical range of 19-20; the range will be increased to 17-20, giving fully 20% of your attacks the chance to see their damage doubled if they connect. Just point it out to your arbiter, or choose to represent yourself, and then bring it to the attention of the judges. ), Logarithmic: 7 (Here's where your public school education starts to fail you. why should i have to do this! 3) Ithorian Compound Speak with the greeter and hell let you through to speak with their leader, Chodo Habat. There are some tough fights in KOTOR, to be sure. Unfortunately, only Sith Academy members are allowed access to the excavations. These additions allow you to exceed the maximum skill rank that's imposed by your experience level. The other doors here contain urns with a variety of lightsaber crystals inside of them. Wookieepedia is a FANDOM Movies Community. You'll run into Shaardan on your way out of the tomb, eager to 'relieve you of your burden.' Visit the Bumani Exchange in Residential 082 East and this time you should be able to get in. The death of those people would cause my people to fight. Your first mission will be to eliminate either of two targets, with one conveniently located in the Republic Embassy right across the way from where Hulas is standing. Another place of interest is the swoop registration office, where you can speak to Motta the Hutt to pick up the Signing Nico side quest, or sign up for some races of your own. All trademarks are property of their respective owners in the US and other countries. If, on the other hand, you visit the priest clan and ally yourself with them before heading to the north beach, then the warrior clan here will automatically go hostile to you when you enter this area. A good example of a Jedi consular, albeit a Dark side example, is the cronish Emperor Palpatine from Return of the Jedi. The pause button is a critical tool in managing the information that's going to be rushing past you during a battle, so use it! For the most part, though, you should be able to handle yourself without too much of a problem, especially if you have Master Speed along for the ride. As per usual, explore the area as you see fit; there is quite a lot of treasure hidden away in footlockers throughout Davik's mansion, though some of it is behind locked doors. You'll take an immediate Dark side hit for agreeing to participate in this kind of savagery. North of this room is the pool. Canderous' many tales of derring-do during his time as a soldier in the Mandalorian Wars are quite entertaining: well-written, with a fantastic voice actor to back them up. Assault Class Edit. If not, at least your friends won't be affected, and you'll be able to retreat behind them and hopefully not get killed. Although BioWare has done an admirable job in streamlining the d20 combat system for a console, and although you can always pause at any time you wish, combat can still become a bit hairy and complex with multiple combatants. No need to be fancy, just an overview. Return to Opo and pay him the credits to get his credentials. Note that, should your PC have been a scoundrel before becoming a Jedi, this addition is cumulative with scoundrel's luck, The indomitable will of a Jedi consular can greatly affect the efficacy of his influence on weaker minds, and Force focus is the gameplay extension of this rather nebulous concept. Bounty on Escaped Criminals Go to the Czerka Offices and speak with Jana Lorso. When you're ready to start looking for the mad-claw, head back out to the Great Walkway and proceed past where the Wookiee guard blocked your way earlier. Life support packs can be used in place of heal, for instance, assuming you have a decent treat injury score. Most skill-related tasks in the game are assigned a difficulty check (DC) of a number usually between 10 and 30, with higher numbers representing the more challenging scenarios. Jolee and Juhani are mildly alarmed by this turn of events, so kill them. Indeed, the life of a Jedi guardian should be dedicated to peace, the minimization of bloodshed, and serene meditation on the meaning of the Jedi Code. Once everyone is dead, talk to the priest Rakatan who was inside one of the rancor cages to release him back to his people. Im Jahre 3951 VSY stahl B-4D4 Informationen aus dem Mainframe, um Beweise fr die illegalen Machenschaften der Czerka Corporation auf Telos zu sammeln. Not that harm is something the Republic necessarily seems to wish to avoid, here. change the 1 to a 0. You can also hit up Mission for a tutorial any time you're on the Ebon Hawk. The same general tactics from the beginning of the fight will hold true for the duration: increase the number of attacks you get per round, without sacrificing attack bonus, while maintaining a constant energy shield and keeping your vitality above the halfway mark. After walking around inside, you encounter Gadon and his bodyguard Zaerdra. If you come on behalf of Czerka (Dark Side) then shell have two more quests for you before letting you into the Exchange. 2 to the 7th power is 128.). You can also use Force persuade to get them out of the complex, but this won't get you any closer to that Light side mastery you might want. Carth, in addition to being the love object of female PCs, has some pretty serious psychological problems. Pretty simple, really. Before you embark on your quest, you should know that there are certain events in the game that don't necessarily fit into a linear flow; some quests can occur on multiple planets, while there are also mini-games that can be played anywhere. Of course, you can feel free to proceed in Knights of the Old Republic however you see fit. After acquiring the credentials, the Exile entered the Czerka office and ordered the droid to follow her. Unfortunately, the game doesn't have a weapon switch button, so you have to go into the menu screen and replace your weapons manually, if you decide to do so. Your own Force powers won't be very helpful against it, but you can still utilize defensive measures like knight valor or Force shield. Return to the Upper City, then take the elevator downstairs to meet Canderous in the Lower City Cantina. A +/-6, for instance, should be scrapped in favor of a +3, just because, due to the way the cards hit the table, you're more likely to find a use for it. Valve Corporation. Once you have your party set up, pick the lock on the chest in the room nearby to find Zaalbar's Bowcaster and other items. Marlena, it would appear, has a good repair skill, as she's rigged the droids to explode if Tanis leaves the perimeter that they've set up around him. One of the steps involves getting droid "credentials" from him, so you can convince B4, that he has to follow you. This quest doesn't involve Force attunement adjustments; screwing it up will only convince Bolook of your incompetence. There are numerous minor animation oddities and graphical surprises that you can uncover if you try to trigger . Equip her with some light armor, if you have any. The door to the command deck is now repaired, so no need to go through the airlock again. Light side Solution: Track down Holdan in the Cantina in the Lower City. She's a much easier foe than Uthar. Grab the Star Map and the Sith lightsaber, then walk back down to the acid pool for your final test. Star Wars Knights of the Old Republic II: The Sith Lords Xbox Walkthrough - The Gamers' Temple - Page 17. . Once you head into West Ahto, Elora will ask Jolee to help her; her husband, an old friend of Jolee's, has been arrested for murder. If you're intent on bringing Bastila back into the fold, then you'll need to follow the script here closely; if you veer off, even to what sometimes seems like it's nearly a synonym for one of the choices here, Bastila may decide to remain with the Dark side at the end of your conversation, and you'll need to reload. Mercenaries are attacking the Ithorian Compound and have Chodo trapped. The Sith, of course, spot you, and you find yourself in a fight before you know it. First off, return to the council hall and speak to Masters Vandar and Vrook to learn of the Jedi Code, which constitutes the first of the three tests you need to pass. Actually, you can feel free to leave him if you want, but should you desire to get credit for the quest, you can repair the droids, no parts required. Many Bothans died to bring us this information, so put it to good use. By bribing a Czerka employee named Corrun Falt, promising him to search the mainframe for compromising evidence against Lorso, she learned that Opo Chano held droid repair credentials on B-4D4. (Note that, due to the mechanics of the critical hit, this doesn't necessarily mean that 80% of your attacks will do double damage. Youll need to re-equip everything. Hit the flow control panel outside the left room. It's just that he's good, not great, and there are other NPCs that perform the ranged attack function better than Carth does. Return to the Ithorian Compound. If you have a savegame from just before the fight with Bastila, you can reload that and make a different choice to see the other ending, but the game lends itself well to a complete replay. You'll need to find some bait before the monster will reveal itself to you. You can take them down with relative ease; be sure to search their bodies for lightsabers and crystals. When we say 'tank', we don't literally mean that you get to play around with an M-1 Abrams or anything like that, of course. He'll dish with the info, which the interrogator will attempt to claim as the result of his work. Perhaps uncoincidentally, these are the three skills that T3-M4 is most adept at, so you may want it to abuse this feat a bit in order to become your party's Swiss Army knife. If you experience a crash when patching the game in Windows 98 or Windows ME, please make sure that you reboot your system before attempting to repatch the game. In order to prevent this from happening, you'll need to run around the level, destroying the trapped Jedi with your Force powers. Have no fear, though, because you can rather easily manipulate the machinery to your own ends. All Jedi have a rudimentary ability to perform this kind of deflection, so that everyone picks up Jedi defense at their first level, but with practice, a Jedi can become much more adept at this skill, thus increasing not only the chance that they'll escape from an attack unharmed, but also turn the attack back upon the attacker. Every character in the game has a base defense of 10, to which the aforementioned factors are added to form that character's overall defense. Go to the Swoop Registration offices in Ahto East to meet up with Vek, Ithorak's majordomo. However one should note that on android the mod is completly playable up until the Czerka Base, but crashes (possibly due to memory overflow) in the Czerka Administration level, (though you can still finish the mod due to a wonderful tutorial posted by Negative Zero that I have linked to here) and . If you're using a melee weapon, then power attack can greatly increase the damage a successful strike dishes out, but it unfortunately reduces your attack bonus, rendering said strikes more difficult to accomplish. For the techies among your party, gear head benefits the repair, security, and computer use skills. I am on the quest where you get into the Czerka Mainframe on the first planet, but I can't do anything, I killed both the rebel and real exchange leader and helped the ithorians through, and have done all the side quests, I looked it up online and it says I have to talk to Opo Chano and get the lieing module installed on the robot, but I can do is by his droid parts, and when I talk to the droid all I can do is talk about the prototype gun and about the corperation, I sided with the ithorians and so even though I never met her when I talk to the czerka head she said something along the lines of you have a lot of nerve talking to me after what you did or I don't have time for you. Like critical strike, flurry is only available for melee weapons. To illustrate by way of an example, assume you have a character with a security skill of 10 that is attempting to pick a lock during the middle of a battle. Save versus fortitude: target is slowed instead of stunned for the duration, All nearby enemies are stunned for 12 seconds, Target is stunned for 12 seconds; takes damage equal to character's level, Save versus fortitude: no stun, half damage, A group of targets is stunned for 12 seconds; all targets take damage equal to character's level, A group of targets is stunned for 12 seconds; all targets take 1-6 damage per character's level, Target is dealt 1-4 damage for each level of the Dark Jedi (up to level 10); Dark Jedi gains that much vitality, All targets within a ten meter radius are dealt 1-4 damage for each level of the Dark Jedi (up to level 10); Dark Jedi gains that much vitality. Once you shut down two of the emitters, a very big beast will run through the camp, scaring away the poachers once and for all. With papers in hand, you can head further on to the northwest to reach the Undercity elevator, or you can fool around in the Lower City collecting items and experience, if you wish. First off, from your entrance point, take a right to speak to another survivor of the disaster; he'll say that he's heading out to the sea floor. Once he's incapacitated, gang up on him and take him down hard. If you plan to focus on using Force powers, you may want to tough out the early sections of the game without over-investing in treat injury if the skill will become less useful when you gain the ability to heal yourself with the Force. A little droid T1-N1 is here. Use the mainframe and download the incriminating data. That said, the commander seems to be fairly resistant to Force powers, so target your whirlwinds or waves on one of the other Mandalorians to gain the area effect benefit. (If you have a hard time here, just run away from Brejik and let Bastila take care of the enemies.) Once you find the Modified Blaster you can show it to Samhan for some extra quests. Go through the same preparations as you did for your fight with Malak: good energy shields, mind-affecting immunity if possible, increased will and fortitude saves, etc. A piece of body armor cannot be used by a character unless they have a proficiency for armor of that weight class. They rely on it. The shield will drop quite quickly, but you can keep reactivating it, or simply save up the charges and activate them when your tank nears death, then heal up. You still have plenty of witnesses, and a closing argument, so don't start worrying about the outcome just yet. When you finish the montage, you'll be facing Zhar Lestin, the Jedi Master who has been instructed to test you to ensure your fidelity to the Force. Bring the journal you find on her corpse back to Rukil to open the Promised Land quest. Return to the swoop bike and place the device into one of them to call in the Mandalorian commander. Habat then allowed B-4D4 to leave. You can try to fight them if you wish, but a quicker way to get the hell off of this deathtrap of a level is to just run for the exit. The first few times you talk to him, he will regale you with stories of atmospheric entries in battle armor, combat in asteroid fields, and so on. He'll eventually become a terentatek, then a tach; talk to the tach to finish Rulan off. This feat is of somewhat universal utility; it fits almost any character, since everyone takes damage. They will use grenades before battle, so be wary of the sudden drop of health, and have Bastila queue up a couple of cures if necessary. If you're having trouble surviving the mere journey to this corner, then that whole difficulty setting joke might not seem so funny to you. You can do a complete 180 from your initial class, if you wish, or continue along the path that you've been working on since the game began.). Dark Side Solution: Bring the journals back to Igear, who wishes to destroy them, since he fears that his business would be destroyed if everyone left the settlement. Since KOTOR only allows you to control one party member at a time, your teammates are, technically speaking, often considered to be NPCs, but for the purposes of this guide, we've attempted to reserve the 'NPC' term for characters that are never under your control, such as townsfolk, combat opponents, and merchants. After he opens the door, cut him down and proceed inside. Selven's hiding out in the northwestern apartments in the Lower City. Go on to explain that both men are guilty, because Handon held a grudge against the dead man for sleeping with his wife. Once this occurs, take her into your party and start hitting the starports and towns. Like all character-building exercises, this side quest is a bit tedious and will test your patience. You can wander through this area, killing all of the Kath hounds that you find. After you first leave Dantooine, speak to Zaalbar to begin this side-quest. Shell have a couple of quests you need to complete first. Each task that can be accomplished with a given computer requires a certain number of spikes, but the computer use skill reduces the number of spikes necessary for a job by one for every four points of proficiency you possess in the skill. Sith are probably pouring out of the southern corridor's main entryway and heading towards you as you do all of this. Ignus, the hotel's clerk, will stick to his story, where Sunry left Elassa's room after the blaster went off. For Glitches concerning KOTOR II, please read that game's glitch page rather than this one. While waiting to be released youll be visited by an Ithorian and then receive a call from Jana Lorso. This necessitates making the first planet of the game much more difficult than in a game with 'normal' character progression, but can be worth it if you simply want to kick ass later on in the game. The absolute cheesiest way to off Malak, though, is via the handy use of the demolitions skill and a few deadly mines. The corresponding conversation can be found in the cut content. Replacement Restoration Droid 2. If you intend to complete his quest, you'll need to search her body and bring her journal back to Rakil. All rights reserved. If Surik is using B-4D4, he can persuade Opo Chano to give him 25 credits involving being blackmailed by a droid. Corellian ale, envirosuit walks on Manaan's ocean floor; the whole nine yards. He owed a gambling debt to the Exchange that he was unable to pay off, leading him into trouble. If T3 isn't in your party, then you'll have to keep quite a careful eye on your vitality levels and simply wait him out. Matrik is squirreled away in the apartments in the Lower City across from the Upper City elevator. The reason for this is that no matter what your time is, another racer will usually beat it after the first run, forcing you to race again; if you have a great first run, you might not be able to beat your own score, let alone the one set by your competitor. 7) Lieutenant Grenn Open the door to the back of the office and speak with Lt. Grenn. Once they disengage their fancy cloaking technology, you'll have to go back to the menu, re-equip your party, then fight them off. Since this is an official government contract, you gain neither Light side nor Dark side points for killing her. After the fight, be sure to search Brejik's body before talking to Bastila; he's got a belt and an armband which are perfect for melee-weapon characters, as well as a set of gloves that give +1 to Dexterity. You can re-target characters or queue up actions while a battle is paused. As you might've guessed from this feat's name, it is only available for the scoundrel class. If you've set up Bastila properly, she can take out any one of the Jedi in just a couple of rounds, assuming she's doing three or four attacks per round (with master flurry and one of the higher two ranks of speed); with your PC in there swinging away as well, you should be able to take out all three of the masters before they have a chance to kill any of your party members. Affect mind, especially at its second rank, will almost always succeed, but even it has its limits, and if your subject is asked to do something that it would normally find repulsive or endangering, then you're likely to fail in your attempt. Note that flurry is only good for one extra attack per turn; if you use two weapons at once, the weapon in your main hand will be granted the extra attack, so that you'd have a total of three attacks during a round. Dispatch the troopers here, then heal yourself up and let your Force Points recover before heading up the ramp to the bridge. You can poll the judges in between each round of questioning, to see where their opinion is headed. These droids are highly resistant to most forms of damage, including energy damage, so your lightsaber won't help you very much. If you do play a Light side character, you'll want to let Jolee be your quasi-Dark Jedi for the duration of the game; since he's relatively neutral on the Force alignment scale, he can use the powers of either side without penalty, and since he's a Jedi consular, he'll have a deeper well of Force points than any other of your party members. This means that, when you attempt to disarm or recover a mine when your party is not in combat, you'll stand a pretty good chance at doing it. Head down to the Dock Module and speak with the Ithorian outside Bay 2. Be sure to loot the armory to the south of the control center; there's a flamethrower attachment for T3-M4 that will be quite useful.

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