A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. Hairable Ideas includes the Arcane Razor. Born of Glory. Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. You gain a +1 bonus to ability checks and saving throws. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. Top 10 Homebrew D&D Magic Items: Wondrous Items Nerdarchy dives back into the world of D&D Beyond Homebrew. By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. Forests Fury's additional elemental damage increases to 1d6. When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. While holding the weapon, you can use a bonus action to curse a creature that you can see with a grim fate. You gain a +1 bonus to attack and damage rolls made with this magic weapon, which has the finesse property, regardless of which form it's in. Once this property of the scimitar has been used, it can't be used again until the next dawn. In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. Our own experiences creating magic items points to wondrous items as the most abundant category by far. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. The homebrew content for fifth edition Dungeons & Dragons found at D&D Beyond includes tens of thousands of entries and browsing them is a regular habit of mine. Wondrous Item, very rare (requires attunement). Weapon (any), artifact (requires attunement). Additionally you know the Druid Craft and the Decompose cantrip. en Change Language. This dagger has a +2 bonus to attack and damage rolls. These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. This gold and jade dagger is always cool to the touch no matter the environment and is set with a hollow emerald in the pomel which contains a liquid poison. While attuned to this weapon you know the Shape Water cantrip and can cast it as a bonus action. Know I truly wish no ill towards you or, as it may be, who you serve. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. Regenerative: While wielding Valor you regain 1d6 hit points every 10 minutes, assuming you have at least 1 hit point. Upon placing it within an average sized drink, the beverage will be lowered to a crisp and refreshing chilly temperature in a matter of minutes. So, while she watched Oscar struggling uselessly to build up magic energy from inside the field of absolute silence they had been trapped in, Holly realized this was the perfect opportunity to make amends. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. Please help work on the problem presented on the template. The items in this compendium are an assortment of items I have collected or created. Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. When the paladin uses this feature in this way they expend all uses of their Cleansing Touch. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. Lies in Truth. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. If you hit a target with this weapon that is either resistant or immune to cold or fire damage, that target loses that resistance or immunity until the end of your next turn. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. You can add your spellcasting ability modifier to any Constitution saving throws you make to maintain concentration on a spell. While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. While attuned to Forests Fury, a paladin of the ancients Channel Divinity: Turn the Faithless can now affect undead. A white robe was made for good, gray for neutral, and black for evil. Uploaded by burningbright. Creatures freeze solid and shatter when reduced to 0 hit points by Ice, assuming their anatomy is capable of doing so. Open navigation menu. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. Any opportunity attacks taken during the activation of this item are made at advantage. This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. You can use an action to attune to this seed by planting it in rich soil. I would also like to thank The Homebrewery for such an amazing tool to use! This radius increases to 30 ft. when the creatures paladin aura increases. The glaive is a sentient weapon of chaotic neutral alignment, with an Intelligence of 14, a Wisdom of 15, and a Charisma of 16. Other creatures cannot interact with the space within this coat if you do not allow them to, including moving items in and out of the space or entering and exiting the space itself. Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. Each set of Poppers are found in bags of 4d4+4. It regains 1d4+1 charges at dawn. While attuned to this item you gain the following Bond: An injury to the unspoiled wilderness is an injury to me. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. License. Click here to toggle editing of individual sections of the page (if possible). When found, the circlet has 2 gemstones. Wondrous Item (crown), Artifact (requires attunement). Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. Each of these bracers are linked to a small demi plane. You have a range of 15 feet with this whip and have a +1 bonus to attack and damage rolls made with it. However, as an action a character can write either the name or description of a creature within the book and make a skill check based on the thematic of the creature (Nature for beasts/humanoids/etc., Arcana for dragons/abberations/etc., Religion for celestials/fiends/etc.) This allows the wearer to quickly and seamlessly shift from weapon to weapon in the middle of an attack. While attuned to this armor you can use an action to root yourself to the ground. Rallying Leader: While wielding Valor, you can use an action to expend 4 charges to bolster nearby allies, each ally that can hear or see you can expend a number of available hit die equal to their proficiency modifier and heal for the amount rolled. The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. As a bonus action the creature can bring forth one stored weapon in each hand, or return one weapon in each hand to the demi plane. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. When the hog becomes a statuette again, its property can't be used again until 1 hour has passed. On a hit, for each charge you spend, the target takes an additional 1d12 force damage and is pushed 5 feet away from you. If you're reduced to 0 hit points when this happens, your body is incinerated and turned to ash. Finally, once per day, while wielding this weapon you can use a bonus action to cause smoke to billow out from the head of the club for 1 minute creating a cloud of heavily obscuring smoke, a creature attuned to the Smoke Stick can see through the smoke as if it were light obscuration rather than heavy. A vial will coat three bullets before it needs to be replaced. Creatures, objects, and structures made of inorganic material take double damage. Roll a d8 to determine the card's suit using the table below, or draw from a real deck of cards to determine the suit instead. And, in a flurry of feathers, the hallway was empty once more. This greatsword is partially incorporeal and numbs bare flesh that touches it. This beautiful crimson blade was crafted with it's twin, Widow's Wail, from the smelted remains of Ice. This blade is the shattered remains of a legendary sword wielded by the Conqueror King in the Age of Expansion, now known as The Broken King after his decent into madness which shattered the unity of the realm. A creature attuned to this tome can spend an hour of downtime and 10 gp to record a cantrip they know or have a spell scroll for within the tome. This ring is found with 1d6 + 1 charges and can hold a maximum of 20 charges. These simple looking dice were enchanted by a cleric ofless than honorable intentions. It understands Abyssal and can communicate with the creature attuned to it telepathically, it is able to convey basic ideas and emotions to creatures that do not share a language. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. While the swords are summoned, you can take this special Attack action on each of your turns. The Animal Companion gains a +1 bonus to its attack and damage rolls. Weapon (longsword), Artifact (requires attunement by a Paladin). The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. Wondrous item, rare (requires attunement by a sorcerer). If you want to discuss contents of this page - this is the easiest way to do it. Once you complete the quest, you become attuned to Oathkeeper. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. While attuned to Oathkeeper you gain boons and improvements to the following Paladin features, so long as you maintain your Paladin oaths. Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. Padded. The scroll then vanishes in a plume of vapor, and it destroyed. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. Weapon (Longsword), Very Rare (requires attunement). You have a +1 bonus to attack and damage rolls made with this weapon. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. If the character ever commits an affront to nature and does not seek immediate repentance, the attunement is broken and the tree dies, releasing a single seed into the wind. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Once per long rest, as an action, you can channel Flux's latent energy into a single devastating arrow. When an attack is made against the creature attuned to these bracers, it can use its reaction to add its proficiency modifier to its AC. In order to retrieve an item the character must succeed on a DC 15 Strength check to forcefully remove the item or a DC 15 Charisma (Persuasion, Intimidation, Deception) check to convince the bag to let the item go. Your spell save DC and spell attack bonus each increase by 1. 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